You have told us that the hand alignments for the weapons in 1.8.11 feel off. We want to address a couple specific points we have been hearing and discuss how we will be moving forward.
#MILITARY BASE CRAFTING DEAD MAP DOWNLOAD UPDATE#
We have been receiving a lot of community feedback on Update 1.8.11. The first step, however, is getting that foundation work completed. You've been incredibly patient with us as we go through this process, and we hope you are looking forward to getting back to content updates as much as we are! Over the next couple of months we don't expect to have many written updates for you, but rest assured we have a lot of new content and features that are being evaluated and worked on for the future.
We hope you understand the direction the studio needs to take right now. We remain committed to delivering you the best modern military tactical shooter in VR, and we're not finished yet. We are in this for the long haul and sometimes you have to move slow so you can move fast. I appreciate your continued support of Downpour and Onward. Mike will be focused on production and planning and I will be focused on creative direction and gameplay. Don't worry by the way, we are not turning Onward into COD. He brings a seasoned perspective and wisdom to our development process that will help propel Downpour Interactive forward. Mike has worked on and produced major AAA titles such as Bioshock Infinite, COD Advanced Warfare, COD WW2, and COD Vanguard. You will see a lot of Mikee's design impact in 2023 after we finish our infrastructure work for 2022. Mikee was the lead game designer on Insurgency Sandstorm and has joined us to help take Onward's gameplay to another level. In fact, I'd like to introduce 2 recent Downpour hires that are helping us achieve these goals: Mike and Mike. Since joining Meta we have gotten access to more senior developers and producers, who have begun to improve our development process. Onward was initially a passion project I created and shipped by myself back in 2016, and being a first time solo developer meant there were definitely some things that needed improving with our workflows and codebase as the team scaled. Once this has been fully implemented, updates will be released more reliably and with more accurate timelines.
Our development process has been evolving over the past year into a more refined and organized manner but needs some time for the entire studio to adapt to.This is critical work that we must complete in order to produce more of the amazing content and features you've been asking for. This has been ongoing for a while now and will be the focus for us for the remainder of the year. A large portion of our team has been focused on rebuilding our game's core infrastructure to future-proof our development and make Onward more stable for all players.In short, the two big reasons why updates have been slow are. Dante here - It's been a while since you've heard from me, but I wanted to let you know that I'm still alive and kicking and have been working with the team and Meta on building the future of Onward.Īnother important thing I want to acknowledge to our players, is that your feedback on lack of game updates has not fallen on deaf ears, and you deserve some transparency on why things have been slow.